
The story is set in the sprawling, magical metropolis of Archon, the capital city of the continent. Magic is common but tightly regulated. The College of Arcane Resolution (CAR) is a massive, cathedral-like structure that manages all magical interactions with the public.
Wizard Thistlewick, Thistle, Bramble works in the Ask a Wizard office. He is the lowest, most public-facing level of the CAR. It’s a chaotic, noisy room filled with dozens of desks where junior wizards and clerks handle mundane magical problems: broken wards, misplaced teleportation keys, cursed garden gnomes, and the like.
A seemingly ordinary peasant woman named Elara approaches Thistle’s desk. She’s not asking for a grand quest; her request is simple: “My house key keeps turning into a very angry moth.”
Thistle, sighing, runs a basic diagnostic spell, assuming it’s a minor hex. However, when he tries to file the request in the SIDR, the Scroll violently rejects the entry, glowing with a dangerous crimson light—a color reserved for prophecies and world-ending threats
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